EMOTES
Keywords:
EMOTES, ,, MOTE
Syntax: emote <text> (note: you cannot use @, #, or * casually within emotes.
You'll understand why if you keep reading.)
, <text> (the comma is a shortcut for emote.)
This is a basic emote. Typing 'emote looks around carefully.'w would send the message '<your short desc> looks around carefully.' to everyone in the room that you are in.
Syntax: emote <mob/pc in room> ..... @ ......
This syntax is equivalent to pmote. It allows you to use another person's short description in your emote, while that target will see 'you' on their screen. For example, if you did 'emote kedanna bows low to @.' everyone in the room would see '<your short desc> bows low to a scarlet-haired mrem.' while Kedanna would see '<your short desc> bows low to you.'
Syntax: emote <object in room/inventory> ..... # .....
This syntax is equivalent to omote. It allows you to use the short description of an object in your emote. The short description of the object replaces # in
the syntax. For example: 'emote sack rummages around in #.' might send:
'<your short desc> rummages around in a worn-out sack.'
Syntax: emote ..... * .....
This syntax is equivalent to smote. It allows you to not send your short at the beginning of an emote, and instead put it where the * shows up at. One triack, to show possessive at the beginning of an emote, is to do something like this: 'emote *'s ears prick up at the sudden sound.'
Syntax: emote <mob> <object> ..... @ ..... # .....
This syntax is equivalent to opmote. It combines omote and pmote into one big super-mote. Just remember that the mob/pc target should be the first word after emote, followed by the object keyword.
/-----------------------------------\
| * : your short description. |
| @ : a mob or PC short description |
| # : an object's short description |
\___________________________________/