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The Kingdom of Felwithia

Keywords: FELWITHIA
History: It has always been set exactly where it currently exists. Originally when it was first known as C�llamb�a, ruled by The Snow Elven family of Sigeneneweth. The residents were strictly and only of the snow-elven race. The lands outside the Kingdom ruled by the Dragon Ashnivac , the Kingdom has always paid tribute to him, in the form of a statue at the entrance as well as offerings to him, though that is only known to the Royal Family, as to what the offerings may be. The Quessir Tyssir, meaning The Elven People Cousins who were the original players in the ORIGIN OF C.H.E.S.S., destroyed the royal family, except for the daughter that was sent as a sacrifice to Cormanthor for the various elven lands to attempt a peaceful resolution to their constant and age-long strife - Princess Amarillis Niketu Sigeneneweth. She joined in marriage with the Silver Elf, Prince Arrn�ess Olkiir Z�Ress and together, they renamed the Kingdom as it is now known - Felwithia. Historical Iconic Characters - The Snow Elven family of Sigeneneweth, Princess Amarillis Niketu Sigeneneweth, Prince Arrn�ess Olkiir Z�Ress and Prince Teuivae Saurot Z�Ress, who was the brother of Arrn�ess, brother-in-law to Amarillis. The current Royal family are direct descendants of these royals. Government Type - Ruled by the Royal Family and their appointed nobles. Structure - King/Queen - Royal children - Dukes/Duchesses - Counts/Countesses - Barons/Baronesses - Lords/Ladies - Knights - Merchants - Citizens Legal System - The knights control the crime. Should anything need tending to, as far as sentencing criminals, the knights (led by the elder Prince) make such decisions and carry them out. Religion(s) - All recognized Deities are respected and many have temples within the Kingdom. The King is devoted to Seir, while the Queen and the elder Princess pay tribute to Kestia. Culture Recreation - Chess, hunting, fishing, gardening, falconry, music, theatre, horse trading, sailing, taking large ships to faraway lands. Arts - They do have a great theatre and promote arts of all kinds from painting to story-telling. Holidays & Celebrations - Anything to do with the Royals, birthdays of the children, anniversaries etc are occasion to celebrate. They would observe and promote realm-wide holidays, as well. Styles - Range widely. Nobles would wear garments denoting their position while merchants might garb themselves in casual wear and citizens might wear common clothing. Diet - Fish, fresh fruits, nuts, berries, dairy, veggies and occasional meats, coffees, pies and breads. Transportation - The Channel of Felwithia has massive ships that travel to the majority of known lands in Tirradyn. There is also a portal within the Kestia temple that leads to the Serenity Sanctuary. Race and Creed - Mostly show and silver elven, though they have been known to allow outsiders to reside within the Kingdom. Iconic Characters - Jorja of the baby shop is the biggest gossip, but also friends with a number of the nobles. Liliana, the grand-daughter of a Duke, was among the final group of players in the last C.H.E.S.S. game, becoming an Ambar Nelath and quite the pride of Felwithia. King Storm Zrankas Arrn Z�ress became a Zrankas Saurot and Queen Lily an Ambar Nelath. Fishing - There is ample fishing at the moor. Agriculture - The Palace has a greenhouse and there are forests surrounding the Kingdom. Mining/Lumber - Forests. Livestock - They are not known to keep livestock, thus meats are rare, unless hunted. Magic - Accepted and encouraged. Organizations (Knightly Orders, Guilds, Underground Societies, Etc.) Name - Royal Knight Council, Naval Board (For the Shipping section. There is a Captains Club and lotsa sailors and other shipping personnel but beyond that, no real idea) Geography Borders - Entrance by foot or hoof - Fields of the Chilling Wind - Elzeothis. Forbidding Sea of Tirradyn and/or Northwestern Sea (The shipping landing)