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Stormcaller SubClass

Keywords: STORMCALLER, THUNDERCLOUD, PERFECT-STORM, MAELSTROM, ICY-WRATH, TEMPEST, WILD-ZEPHYR, TYPHOON, TWISTER, SOLAR-FLARE, GLARING-HEAT, SPRING-RAIN, HAIL-SHIELD
. Spells: Storming (Lighting based attack spells) Thundercloud Perfect Storm Blizzard/Snowy/Freezing (Cold based attack spells) Maelstrom Sleet (Water/Ice based attack spells) Icy wrath Tempest Hailing (Hail based attack spells) Hail storm Windy (Wind based attack spells) Wild zephyr Typhoon Twister Heatwave (Heat/Fire based attack spells) solar flare glaring heat Sunny/cloudy/rainy/foggy types Spring rain (healing aoe) Lightning Shield - See help lightning shield Hail Shield (like Pine Shield - able to launch hail stones at enemy, at cost of using up the shield) Downdraft - See help downdraft RP Combat Information: Weather Mastery Able to control the weather in the immediate couple of miles. Thundercloud 2d5 +SpellDam Those first entering the affected area, or ending there turn inside it must make a [DC12 (REFLEX/FORT) save to resist being [PARALYZED]. Perfect Storm 3d5 +SpellDam Maelstrom 2d5 +SpellDam Until the spell ends, freezing rain and sleet pelt those inside the area of effect. The ground in the area is covered with slick ice, making it difficult terrain [DC12 (REFLEX) save to resist slipping and falling PRONE]. Icy Wrath 2d5 +SpellDam Until the spell ends, the icy talens of mother nature reach for those inside the area of effect. They must make a [DC12 (REFLEX/FORT) save to resist being frozen solid [same effect as PARALYZED]. Tempest 3d5 +SpellDam Hail Storm 5d5 +SpellDam Targets may make a DC14 (REFLEX) save for 50% damage reduction. Wild Zephyr 3d5 +SpellDam Typhoon 2d5 +SpellDam Until the spell ends, extreme rain and wind assault those inside the area of effect. Those inside must make a DC14 (REFLEX) save to resist being knocked [PRONE]. Twister 1d20 +SpellDam Solar Flare 2d5 +SpellDam Those affected by the spell must make a DC12 (FORT) save to resist being [BLINDED] for 1 Round. Glaring Heat 3d5 +SpellDam Spring Rain 3d5 +SpellDam Hail Shield Increases AC of target by +2 and at the conclusion of the duration, the caster may choose a target and deal 1d10 +SpellDam cold damage to them. See help rp-combat for an explanation of DC's. See help rp-conditions for an explanation of PARALIZED etc.