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Seir's GodSpells

Keywords: SEIR-GODSPELLS, SEIR_GODSPELL, SEIR-DEITY-SPELLS, SEIR_DEITY_SPELLS
Category: magic:spell

RP-Combat Info for Seir's Godspells:

Spell: Ghost Step
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: See remarks.
Damage Type: Magic
Duration: 3 rounds, view remarks.
Remarks: Deception Spell: Ghost step allows for Improved Invisibility (unable to be seen by Detect Hidden/Invis/etc.) Also acts as Pass w/o Trace and Pass Door. Spell has to be actively concentrated on to be maintained, meaning nothing else can be cast in that time or it will fade. The spell can last a max of 3 rounds. In addition, it will drain the player's health and mana at the end of each round at 2d4 for HP, 2d6 for Mana. The spell is broken if subject attacks or casts any other spell. Caster is able to speak and emote freely however this will allow the 'short' of the player to be visible. No other spell or means of detecting invisibility can see through this spell. Player cannot be targeted directly, but can still be hit by AoE.
To remove this spell, use the command
Unghost.


Spell: Bone Storm
Spell Type: AoE
Attack Syntax: 1d20 + <SpellHitroll>
Damage: 3d4 + <SpellDamroll>
Damage Type: Negative
Automatic Hit / Saving Throw: Yes
Remarks: Death Spell: Bone Storm summons magically reinforced chips of bone to launch throughout the area in a 60 foot range, as this is a Godspell, causing traumatic damage to whomever and whatever it might strike. This may also strike the caster.

Spell: Phantom Armor
Spell Type: AoS
Attack Syntax: 1d20 + [Check for Critical Failure]
Duration: 2 Rounds
Automatic Hit / Saving Throw: Yes
Melee Spell: No
Remarks: Death Spell: [2 Rounds] This is a self only spell that increases the AC of caster by +2. Caster summons the spirits of the dead, who swirl around them in a semi-transparent haze. This renders the caster immune to Negative-based attacks as well as lessening the damage of other spells and physical attacks by 1/2 for its duration.
The spirits also protect the caster from being Charmed and Fear affects, allowing the caster to have
advantage on their (Willpower) save to resist being affected by these effects.

Note: Spell Casters DC Table
Level 1 - 25 DC 6
Level 26 - 50 DC 10
Level 51 - 75 DC 14
Level 76 - 100 DC 16

See Also