CORROSIVE_STREAM
Keywords:
CORROSIVE_STREAM, CORROSIVE_SURGE, CORROSIVE-STREAM, CORROSIVE-SURGE
Category:
magic:spell
Syntax: cast 'corrosive stream'
cast 'corrosive surge'
Both of these spells spew forth a acid from the fingertips of the caster. While not as painfully devastating as a blast of acid, both of these have been known to etch fine armors and weapons, rendering them almost useless once exposed to the effects of the acid.
REALMS: evocation essence
RP Combat Information:
Corrosive Stream
Spell Type: Ranged
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d6 + <Spell Damroll>
Damage Type: Acid
Difficulty Class (DC): 12
Remarks: The target of this spell makes a <Reflex> saving throw, and upon a failure their armor becomes sundered by the acidic spray. The target suffers -2 penalty to their AC until armor is repaired.
Corrosive Surge
Spell Type: Ranged AoE
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d8 + <Spell Damroll>
Damage Type: Acid
Difficulty Class (DC): 12
Remarks: The caster may choose up to two creatures within 5' of each other when using this spell. The target(s) of this spell must each make a <Reflex> saving throw, and take only 1/2 damage upon success; however, upon a failure their armor becomes sundered by the acidic spray and suffers -3 penalty to their AC until armor is repaired.
cast 'corrosive surge'
Both of these spells spew forth a acid from the fingertips of the caster. While not as painfully devastating as a blast of acid, both of these have been known to etch fine armors and weapons, rendering them almost useless once exposed to the effects of the acid.
REALMS: evocation essence
RP Combat Information:
Corrosive Stream
Spell Type: Ranged
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d6 + <Spell Damroll>
Damage Type: Acid
Difficulty Class (DC): 12
Remarks: The target of this spell makes a <Reflex> saving throw, and upon a failure their armor becomes sundered by the acidic spray. The target suffers -2 penalty to their AC until armor is repaired.
Corrosive Surge
Spell Type: Ranged AoE
Attack Syntax: 1d20 + <Spell Hitroll>
Damage: 2d8 + <Spell Damroll>
Damage Type: Acid
Difficulty Class (DC): 12
Remarks: The caster may choose up to two creatures within 5' of each other when using this spell. The target(s) of this spell must each make a <Reflex> saving throw, and take only 1/2 damage upon success; however, upon a failure their armor becomes sundered by the acidic spray and suffers -3 penalty to their AC until armor is repaired.