Reference for Sasheen Battle
Keywords:
SASHEEN-BATTLE
This is going to be a large RP, and a very serious battle. Due to the number of people involved, there are going to be a few changes, not many, but a few from what is limited/listed in the rpstats help files regarding combat. Such as the spell limit is removed. There is no limit on the number of spells that you can cast. Make sure you are spelled up and weapons are drawn -before- the iniciative roll starts. These will be your stats throughout the
battle.
Casting spells requires 2 rounds, one to concentrate, the second round it goes off. You can switch targets during the second round, if your spell was not interrupted. The hit dice are rolled on the second round. A critcal fail on a spell will hit yourself. AOE spells will effect anyone around you, enemy and team mate alike.
You can take a tribe mate with you into battle. Once they fall, you no longer have one. You may choose from any of those listed in help bhamori_military
Posts for tribe mates are included in your post, and you will roll for both your own actions, and that of your tribe mate.
Tribe mate's stats are as follows...
RP Stats for Vala'Rukar (warriors)
Hit Points: 60
Armor Class: 18 Berserked - AC 15
Hitroll Bonus: 6 Berserked - HR 8 Damroll Bonus: 6 Berserked - DR 8 Strength: +4
Dexterity: +4
Constitution: +3
Intelligence: +2
Wisdom: +2
Charisma: +2
Fortitude Saves: 10
Reflex Saves: 11
Willpower Saves: 9
RP Stats for RuneWarden (mages)
Hit Points: 45
Armor Class: 14
Hitroll Bonus: 4
Damroll Bonus: 4
Strength: +2
Dexterity: +2
Constitution: +1
Intelligence: +1
Wisdom: +1
Charisma: +0
Fortitude Saves: 7
Reflex Saves: 8
Willpower Saves: 7
RP Stats for Dog Warriors (rangers/thieves)
Hit Points: 50
Armor Class: 15
Hitroll Bonus: 5
Damroll Bonus: 4
Strength: +3
Dexterity: +3
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: +0
Fortitude Saves: 7
Reflex Saves: 8
Willpower Saves: 5
RP Stats for Wolf Riders (mounted warriors/rangers see above for thier stats)
Winter Wolf Stats as follows (will only listen to their partner, should partner fall, the winter wolf will collect them and leave)
Hit Points: 60
Armor Class: 18
Hitroll Bonus: 6
Damroll Bonus: 7
Strength: +8
Dexterity: +6
Constitution: +3
Intelligence: +6
Wisdom: +4
Charisma: +2
Fortitude Saves: 8
Reflex Saves: 8
Willpower Saves: 4
RP Stats for Spirit Wolf (druids-noted weakness, corruption by the Sasheen
Shaman possible, almost guaranteed attack from Corrupted Primos.)
Hit Points: 35
Armor Class: 12
Hitroll Bonus: 6
Damroll Bonus: 6
Strength: +1
Dexterity: +2
Constitution: +4
Intelligence: +4
Wisdom: +5
Charisma: +2
Fortitude Saves: 5
Reflex Saves: 4
Willpower Saves: 6
Casting spells requires 2 rounds, one to concentrate, the second round it goes off. You can switch targets during the second round, if your spell was not interrupted. The hit dice are rolled on the second round. A critcal fail on a spell will hit yourself. AOE spells will effect anyone around you, enemy and team mate alike.
You can take a tribe mate with you into battle. Once they fall, you no longer have one. You may choose from any of those listed in help bhamori_military
Posts for tribe mates are included in your post, and you will roll for both your own actions, and that of your tribe mate.
Tribe mate's stats are as follows...
RP Stats for Vala'Rukar (warriors)
Hit Points: 60
Armor Class: 18 Berserked - AC 15
Hitroll Bonus: 6 Berserked - HR 8 Damroll Bonus: 6 Berserked - DR 8 Strength: +4
Dexterity: +4
Constitution: +3
Intelligence: +2
Wisdom: +2
Charisma: +2
Fortitude Saves: 10
Reflex Saves: 11
Willpower Saves: 9
RP Stats for RuneWarden (mages)
Hit Points: 45
Armor Class: 14
Hitroll Bonus: 4
Damroll Bonus: 4
Strength: +2
Dexterity: +2
Constitution: +1
Intelligence: +1
Wisdom: +1
Charisma: +0
Fortitude Saves: 7
Reflex Saves: 8
Willpower Saves: 7
RP Stats for Dog Warriors (rangers/thieves)
Hit Points: 50
Armor Class: 15
Hitroll Bonus: 5
Damroll Bonus: 4
Strength: +3
Dexterity: +3
Constitution: +1
Intelligence: +1
Wisdom: +2
Charisma: +0
Fortitude Saves: 7
Reflex Saves: 8
Willpower Saves: 5
RP Stats for Wolf Riders (mounted warriors/rangers see above for thier stats)
Winter Wolf Stats as follows (will only listen to their partner, should partner fall, the winter wolf will collect them and leave)
Hit Points: 60
Armor Class: 18
Hitroll Bonus: 6
Damroll Bonus: 7
Strength: +8
Dexterity: +6
Constitution: +3
Intelligence: +6
Wisdom: +4
Charisma: +2
Fortitude Saves: 8
Reflex Saves: 8
Willpower Saves: 4
RP Stats for Spirit Wolf (druids-noted weakness, corruption by the Sasheen
Shaman possible, almost guaranteed attack from Corrupted Primos.)
Hit Points: 35
Armor Class: 12
Hitroll Bonus: 6
Damroll Bonus: 6
Strength: +1
Dexterity: +2
Constitution: +4
Intelligence: +4
Wisdom: +5
Charisma: +2
Fortitude Saves: 5
Reflex Saves: 4
Willpower Saves: 6