Skip to main content

**PK-REASONS

Keywords: **PK-REASONS
.. PK REASONS Strong ones: ------ ---- These are reasons that can justify a pkill by themselves. - being pkilled (if a group attacked you that's reason enough to kill all the group). - being killed - cases such as a charmed mob killing you at the order of a player. - a cool rp situation - mind you, a true rp situation - like someone stealing your girlfriend, or a court plot. - being payed to do so - Note: this is a special case. The killer doesn't need any other reasons, but the employer does. - your friend was killed - Note: in which case, your friend will no longer have a reason to pkill his murderer. Mild ones: ---- ---- Here are the reasons which, by themselves, do not justify a pkill, but if joined, might. Note that some reasons will weight more than others. An example: being teleported counts more than a spit. Usually, though, more than two of these reasons will be needed to justify a pkill. - invasion of your clan. - invasion of your house. - spitting, swearing, general harrassment. - being teleported, slept. - being stolen. - killing innocent people (mobs). Notes: 1. the nobles and immortals reserve the right to judge each situation independently, and to change the afford mentioned reasons, as they seem fit. 2. All the above reasons are subject to your alignment. A +3/+3, for example would not kill for any of the above, but he might rescue a little child who's is being attacked. 3. Once you pkill someone, all your pkreasons are reseted. That is, you won't have any reason left to pkill the same person again. Even if you had 1,000 reasons, 1 pkill eliminates them all. You can only think of pkilling the same person if that person gives you brand new reasons. 4. Suspicions are not good pk-reasons. All your reasons must be concrete, ie, you must be able to prove them if asked.