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Fiery, Icy, Shocking and Air Armor

Keywords: FIERY_ARMOR, ICY_ARMOR, SHOCKING_ARMOR, AIR_ARMOR, FIERY-ARMOR, ICY-ARMOR, SHOCKING-ARMOR, AIR-ARMOR
Syntax:
cast 'fiery armour' target
cast 'icy armour' target
cast 'shocking armour' target
cast 'air armour' target


The target is cloaked in a layer of elemental protection. A use may only have 1 type of elemental armor at a time. This armor does elemental damage to their enemies when the target is struck by an attack.

These spells modify IRV as follows:
- Fiery Armour: +3 Fire, -3 Cold
- Icy Armour: +3 Cold, -3 Fire
- Shocking Armour: + 3 Lightning, -3 Air
- Air Armour: +3 Air, -3 Lightning

RP Combat Information
Skill Type: Defensive, self only
Attack Syntax: 1d20 [no fail check]
Damage: 2d6
Damage Type: Element as named
Remarks: When an enemy lands a hit on the caster, while in a elemental armor, they take 2d8 elemental damage. In addition damage taken (before applying IRV and rpdamage) is modified as follows:
Fiery Armour: -5 Fire Damage, +5 Cold Damage
Icy Armour: -5 Cold Damage, +5 Fire Damage
Shocking Armour: -5 Lightning Damage, +5 Air Damage
Air Armour: -5 Air Damage, +5 Lightning Damage