Detecting Invisibility
Keywords:
DETECT-INVIS, DETECT_INVIS
Category:
magic:spell
Syntax: commune 'detect invis'
This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Combat Information:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Duration: 3 rounds, view remarks.
Remarks: When trying to use a means to detect invisibility, please use the below system and roll against the invisible players Spell DC. Please note, this is the spell level, and can be used with a potion's spell level as well.
Spell Level: 1-25 = +0 modifier added to your Wisdom modifier
Spell Level: 26-45 = +1 modifier added to your Wisdom modifier
Spell Level: 46-70 = +2 modifier added to your Wisdom modifier
Spell Level: 71-85 = +3 modifier added to your Wisdom modifier
Spell Level: 86-100 = +4 modifier added to your Wisdom modifier
Example:
I quaff a potion of Detect Invisibility with a spell level of 40 or I cast the same spell at level 40. This would give +1 modifier on top of my normal Wisdom of +3, so I would roll a 1d20 +4 . If the invisible player is level 100, they have a <DC16>, so if my dice roll beats the DC of 16, then I can now see the player that is invisible.
RP Combat Information: Damage: N/A Damage Type: N/A
This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Combat Information:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Duration: 3 rounds, view remarks.
Remarks: When trying to use a means to detect invisibility, please use the below system and roll against the invisible players Spell DC. Please note, this is the spell level, and can be used with a potion's spell level as well.
Spell Level: 1-25 = +0 modifier added to your Wisdom modifier
Spell Level: 26-45 = +1 modifier added to your Wisdom modifier
Spell Level: 46-70 = +2 modifier added to your Wisdom modifier
Spell Level: 71-85 = +3 modifier added to your Wisdom modifier
Spell Level: 86-100 = +4 modifier added to your Wisdom modifier
Example:
I quaff a potion of Detect Invisibility with a spell level of 40 or I cast the same spell at level 40. This would give +1 modifier on top of my normal Wisdom of +3, so I would roll a 1d20 +4 . If the invisible player is level 100, they have a <DC16>, so if my dice roll beats the DC of 16, then I can now see the player that is invisible.
RP Combat Information: Damage: N/A Damage Type: N/A