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Pine Needles

Keywords: PINE_NEEDLES, PINE-NEEDLES, NEEDLEPOINT
Category: magic
Syntax:
summon 'pine needles'
needlepoint <target> <all>

This unique summon represents the duality of the wilds, offering both protection and the potential to cause serious devestation. With a single word, the druid can call up a swirling shield of pine needles, which will absorb some of the incoming blows being directed against him. Then, with nothing more than a simple gesture, he can send these nettles screeching through the air, piercing the unfortunate target of his ire. The caster can decide whether one, or all of the swirling needles will be let loose.

The
needlepoint command is the effectively the second half of the spell, it is used to release the pine needles at a target.

RP Combat Information:
Spell Type: Self
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 2d5 [See Remarks]
Damage Type: Nature
Duration: 1d4 rounds
Remarks:
1. Increases AC of target by +2 for the duration.
2. At any point during the duration, the caster may roll
1d20 + Spell Hitroll to hit a chooses a target they can see and deal 2d5 Nature Damage. If at the end of duration they do not choose a target, the spell dispells. They may also choose to dispell the pine needles without doing damage.