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Blacksmith

Keywords: BLACKSMITH
A Blacksmith is a specialist in working metal. It allows characters added skill and ability in mining ore and smithing equipment for themselves or others. When a character becomes a blacksmith, their mining and smithing skills are automatically raised to their maximum level, making blacksmiths experts in all sorts of smithing endeavors. They use 20 percent less material for making items as well due to their skill.

Mud Skills
smith, mine

A blacksmith can make armor for wear slots over others with smithing taken as a basic crafting skill. These ARMOR wear slot are:
face, lips, neck, about, chest, back, bracer, bottom, groin

RP Advantages and Abilities:

Armor Bypass: [Automatic] When a blacksmith rolls 17-20 on the d20 of a melee attack roll, half of their damage bypasses the opponent's IRV. (Divide damage dealt by 2, half goes to IRV, half is straight damage)

Weapon Break: [Automatic] On a d20 roll of 18-20 during a melee attack, a blacksmith breaks their opponents weapon if they are wielding one, they must take a full round to retrieve another weapon or fight hand to hand. The blacksmith may take one additional melee weapon attack of opportunity. NOTE: This is an IC ability to put the weapon out of commission for the combat, it should be repaired ICly. Your weapon item will not be taken from you.

Hone Weapon: See help hone-weapon
Temper Armor: See help temper-armor
Armor Break: See help armor-break