Skip to main content

Weapon damage and modifiers for RP Combat

Keywords: RP_WEAPON_DAMAGE, RP-WEAPON-DAMAGE, RP-WEAPONDAMAGE

Weapons DamType 1-Handed Damage 2-Handed Damage

Simple Weapons:

Club Bash
1d4
Dagger Piercing
1d4
Greatclub Bash
N/A 1d9
Handaxe Slashing
1d6
Javelin Piercing
1d6
Light Hammer Bash
1d4
Mace Bash
1d6
Punch Bash
1d4
Quarterstaff Bash
1d6 1d9
Sickle Slashing
1d4
Spear Piercing
1d6 1d9

Simple Ranged Weapons:

Crossbow, Light Piercing
N/A 1d8
Dart Piercing
1d4
Shortbow Piercing
N/A 1d6
Sling Bash
1d4

Martial Melee Weapons:
Battleaxe Slashing
1d8 1d10
Flail Bash
1d8
Glaive Slashing
N/A 1d10
Greataxe Slashing
N/A 1d12
Greatsword Slashing
N/A 2d6
Halberd Slashing
N/A 1d10
Lance Piercing
N/A 1d12
Longsword Slashing
1d8 1d10
Maul Bash
N/A 2d6
Monk Bash 1d6
Morningstar Bash
1d8
Pike Piercing
N/A 1d10
Rapier Piercing
1d8
Scimitar Slashing
1d6
Scythe Slashing
N/A 2d4
Shortsword Piercing
1d6
Trident Piercing
1d6 1d9
War Pick Piercing
1d8
Warhammer Bash
1d8 1d10
Whip Slashing
1d4

Martial Ranged Weapons:
Blowgun Piercing
1
Crossbow, Hand Piercing
1d6
Crossbow, Heavy Piercing
N/A 1d10
Longbow Piercing
N/A 1d8

*2-Hand Special Weapon Effects*

The following affects can be used when a
'Max Damage' roll or any Critical Hit is made by rolling a 1d10 on the appropriate damage type table. You may either click the affect name to view the helpfile or type it in manually prefixed with help like usual.

Dice Roll Slashing Bash Piercing

1 or 2 Vicious_Laceration Crushing_Blow Perforated_Wound
3 to 4 Debilitating_Cut Brutal_Wound Stinging_Blow
5 to 6 Gaping_Wound Crushed_Limb Ruthless_Assault
7 to 8 Calamitous_Blow Ruinous_Harm Slow_and_Agonizing
9 to 10 Relentless_Assault Savage_Pounding Punctured_Armor