GAME2
Keywords:
GAME2
The The Gathering... Newbie Document
========---------------------------------------------=========
These two groups define the character in it's most general form. There are however other distinctions that need to be considered. One of these is your character's alignment. How strongly they are influenced by good and evil, law or chaos will reflect many things about a character. Who they will trust (if anyone), what gear they will use, whether or not they are likely to retrieve corpses for other players, what religions they will seek out to join, nobles. SEE: OOC IC RP
Another part of your character is how they regard religions. There are several religions in The Gathering.... Will your character choose to seek one that holds beliefs close to thiers, or are they more of the solo type? Does your character trust them? Questions every character should be willing to answer. For more information look at the help file for RELIGIONS. SEE: RELIGIONS
Lastly, but far from finally, your charcter is an individual. You have your own view on the world, and how it should be. How you take steps toward that end dictates ultimately what kind of a character you are. All of the above items combine to form your character's outlook. What kind of mobs does your character kill? Where does he or she choose to rest after a hard fought battle? What skills do you want your character to develop first? Next? Not at all? SEE: HISTORY
Now, aside from role playing, there are certain parts of the game that cannot be avoided. These are game mechanics and more or less what you have to do to level, and improve yourself. Mostly, your character will improve through killing mobs. Player killing IS allowed in The Gathering..., after all, this is supposed to be as realistic as possible. One word of warning is that if you kill another player for a non-IC reason, you will be punished by the nobles, the administration, or both. Player killing is accepted, but not taken lightly. SEE: DEATH IC WHY OOC RP
Combat is level dependant on The Gathering.... That is to say, if you greatly out class your opponent in terms of level, you will more than likely defeat them very easily. The opposite is also true. If your intended kill out ranks you, you may want to rethink your actions. Weapons also do damage that is dependant on thier type. Daggers do the least amount of damage (all other factors being equal) and two handed axes do the most. This should be self evident. All players can wield a weapon, and hold one in thier off hand. While so armed, the character gains an extra (and ONLY one) attack with that secondary weapon. While using a shield, holding an item, or wielding a two handed weapon, a secondary weapon cannot be used.
Armor in The Gathering... will protect you based on how much of your body it covers. Items like neck armor protect compairitivly little of you, whereas shields provide much better protection. Whether or not your character uses a two handed weapon, two one handed weapons, or a weapon and a shield is totally up to you. All three forms have thier advantages, and disadvantages.
Once you begin your character on The Gathering..., you are encouraged to visit several areas to get a grasp of what you just got yourself into. Firstly, and most obivous, is the Mud School. Even experienced MUD players should invest the time to go through mud school. The mobs there, and the refresher course in mudding are valuable to everyone.
Also, The Gathering... has the roof of the mud school available to explore. This is an area the explains mudding on more general terms, both for game mechanics, and how it applies to The Gathering.... Everyone should definitely go through this area. To sum up, The Gathering... is a unique game where those who want to spend the time and effort to build interesting, multi-dimensional characters have the opportunity to do so. If this is your goal, then submit a character and get ready for a game you are not likely to soon forget. See: MYTHOS ADMIN POLICY