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LIGHT_WITHERING

Keywords: LIGHT_WITHERING, WITHERING, HEAVY_WITHERING, DESTROY_LIVING, LIGHT-WITHERING, HEAVY-WITHERING, DESTROY-LIVING
Syntax: summon 'light withering' <victim> summon withering <victim> summon 'heavy withering' <victim> summon 'destroy living' <victim> As time shifts from the height of vitality of the summers to the cold and lifeless winters, everything perishes before life begins anew. Upon touching the victim, their skin seems to wither at the touch, causing old wounds to open and life force to be drained. ELEMENTS: summer winter

RPStat Information:

Spell Type: Melee
Attack Syntax: 1d20 + <SpellHitroll>
Damage:(Light Withering) 1d4 + <SpellDamroll>
Damage:(Withering) 1d8 + <SpellDamroll>
Damage:(Heavy Withering) 2d6 + <SpellDamroll>
Damage:(Destroy Living) 4d5 + <SpellDamroll>
Damage Type: Harm
Automatic Hit / Saving Throw: N/A
Remarks: Attack Roll vs Target's 'touch AC' only.

Special Affects: (Light Withering) Victim suffers (-1) to attack rolls for 1 Round.
Special Affects: (Withering) Victim suffers (-2) to attack rolls for 1 Round.
Special Affects: (Heavy Withering) Victim suffers (-4) to attack rolls for 1 Round.
Special Affects: (Destroy Living) Any living creature must succeed on a DC12 (FORTITUDE) save or take an additional 1d10 necrotic damage.