Scoundrel [Subclass]
Keywords:
SCOUNDREL, FORGERY, DAGGER-PROFICIENCY
Known as a bad sed, a scoundrel will stab you in the back to get what they want. Lie, cheat, steal, a scoundrel will do what it takes to get their way. A scammer and a con artist at heart, a scoundrel is often known to use duplicity to trick people into handing over money, when that fails, the direct route works too. Known for 'shooting first' they are usually at the center of any black market or rogues gallery. They forge items and create powders to use against people to daze, confuse and drug them into
submission.
MUD Skills:
Concoct Administer Herbalism Forage Encapsulate Brew
Concoct, Administer - See Help Concoct
Herbalism - See help Herbalism
Forage - See help Forage
Brew - See Help brew
Encapsulate - Create a pill from a potion.
RP Advantages and Skills:
Dagger Proficiency: [Automatic] Daggers do 1d6 base damage instead of 1d4. The Scoundrel still adds damroll to their weapon damage.
Forgery: A Scoundrel may roll 1d20 + INT to create "forged" documents. These may be documents that appear authentic to the untrained eye such as royal seals, receipts, bank notes, letters or other official documents. This roll has to exceed the Victim's passive perception (DC10 + WIS) for them to be fooled by the document unless they are actively reviewing it, then it is an opposed intelligence roll.
Drug Dust: See help Drug-Dust
Blackjack: See Help blackjack
MUD Skills:
Concoct Administer Herbalism Forage Encapsulate Brew
Concoct, Administer - See Help Concoct
Herbalism - See help Herbalism
Forage - See help Forage
Brew - See Help brew
Encapsulate - Create a pill from a potion.
RP Advantages and Skills:
Dagger Proficiency: [Automatic] Daggers do 1d6 base damage instead of 1d4. The Scoundrel still adds damroll to their weapon damage.
Forgery: A Scoundrel may roll 1d20 + INT to create "forged" documents. These may be documents that appear authentic to the untrained eye such as royal seals, receipts, bank notes, letters or other official documents. This roll has to exceed the Victim's passive perception (DC10 + WIS) for them to be fooled by the document unless they are actively reviewing it, then it is an opposed intelligence roll.
Drug Dust: See help Drug-Dust
Blackjack: See Help blackjack