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The Bhamori Tribe

Keywords: BHAMORI
History The Bhamori (Ba-mor-eye) were originally a splinter group of savage Barbarians from the great tribe of the Brumalwulf. Growing numbers and scarcity of food caused them to seek lands able to support their population. These were found in Elzeothis, yet there was one problem, the Dragon Ashnivac who claimed the land as his own, sharing it with no one. Swooping down on the tribe, ready to devour and enslave, he was startled to find the entire group of nomads going to their knees to kneel before him with heads bowed, a showing in their eyes of respect and acceptance of whatever his need might be. What happened after is a tale that can be heard only at the fires during festival, and no where else. The harsh environment of their homeland and constant struggle for survival, have carved these people into fierce Hunters and Warriors with ties and a deep abiding respect and love for the land, and their understanding that there is a need for all things, even if they are not desired or welcomed. Thus helping to explain their reverence, worship and unwavering dedication to all the Gods of the Realm. A nomadic culture rich in tradition and customs dating back to earliest times, they live simply off the land. Seldom taking more than what is needed to survive. The Gathering place for all nomadic tribes, Bahmori is considered sacred and holy, no battles maybe fought other than in contest, and all who enter must leave their hostilities behind. A permanent encampment where one can come to trade and barter for goods, livestock, slaves and wives. During times of festival a great fire is lit where members from tribes gather and share stories of their adventures, telling of those who have fallen and the battles fought, of honor won and lost. A great feast is prepared, and much ale is drank, with continuous song and laughter heard throughout the entire encampment. Here do leaders come to discuss subjects of peace and those of war, of conflicts and resolutions, all under the Council's watchful eyes. While these meetings can become quite heated with tempers flaring and insults cast, all still their blades and shed no blood on this hallowed and sacred ground. The camp is built around a tree that is said to be as old as time itself, stories insisting it has stood sense the beginning of creation. A great Beech tree with its vine like twisting trunk and massive limbs spread in such a way it appears to protect and welcome all who arrive. Shamans and Druids of the nomadic tribe believe this Ancient tree contains the power to unite those who would be enemy or friend and believe its' very essence provides guidance from the past to gain insight to protect and provide a solid base upon which all relies. Great care is given in the protection and nurturing of this mystical tree, and its exact location is unknown to any other than those charged with it care. With the distruction of their village at the hands of Infinity they were forced to scatter, many seeking shelter and aid from other tribes with the Garian's offering them a place in the Bahkal forest until they could all be gathered again, with Khan Obikai intent on their returning to their homeleands on Ethica once more, though far enough from Balmorral's reach that they could live in peace, without fear of being hunted by the Holy city. Government Khan Obikai - Khan of the Bhamori people. The Council of Elders - Made of Seven Khan's representing the Seven Nomadic Tribes of Bhamori that are scattered through the realm. Khan Obikai - Bhamori's Head, Mediator of the Tribal Council Khan Halger - Wulfruden's Head Khan Valak - Brumalwulf's Head Khan Sern - Garians's Head Queen Yasoryn - Yamati's Head Chief Mehechief - Khorne's Head Cheif Aregarr - Torvian's Head Priestess Shatai - The High Shaman of the Bhamori People and direct link to the spirits of nature. Her advice and word to the council carries much weight, and is considered during rulings Politics They do not involve themselves in politics. Legal System The Bhamori strive to live lives worthy of honor and respect, avoiding that which would bring shame to themselves, or the tribe. Punishment for crimes committed within the tribe can vary from having to defend your honor in the circle of challenges, to being shorn, to death. The decision is made by the Tribal Council, and challenges are overseen and in many cases created by the Master of Challenges. There is only one law, and that is to live with honor, always. Noble Families They're barb's, there are none, though there is the linage of each Khan, and Shaman, that can be read on the totems in the villages of each tribe. Religion and Theology The Bhamori are dedicated to all the Gods, holding none in any higher esteme than the other. The hard conditions in which they surivive, even thrive has more than proven to them that there is a need in all things. That it is in how one meets their Death that is important, that should be concerned and worried about it, not in the act of dying itself, for death is a gift, and a release into a world without suffering. That life is a series of tests and trials that with each test one gains strength, knowledge, and honor. The harsh conditions of their homeland taught them to survive and in the process to hold a deep abiding love and respect for all the gods teachings. Not just for the beauty of the land, but also that which is not alert and strong, wise and swift, will perish. It is not evil or cruel it is the way of things. They do not see things in the form of good or evil, they place no labels on another, and only believe in right and wrong, honor... and dishonor. Gods worshiped All Education There is no school or university that could, in their minds, teach their young what they need to know about survival, strength, courage and honor. All of the members of the tribe aid in the process of learning, handing down knowledge from one generation to the next. Commerce They see very little need for trade, and can make most of their own goods. They grow their own food, and herbs, or hunt for it. On rare occassions, a trader who deals with more rare herbs that can not grow in their climate will be granted an ear. Population Human 70%, Lycan infected 13%, Half-Mrem 10% Orc 2%, Half-Orc 3%, Half-elf 1%, Other 1% Races Human, Half-breeds with Human half predominating, Half-elves (though very rare) Those who are infected with lycan blood, are not permitted to mate with any save those who are infected as well. Alignment Restrictions None Known Alliances The seven tribes allign with themselves, though Bhamori has been known to help others in need, if it was the right, and honorable thing to do.