Death Screech
Keywords:
DEATH-SCREECH, DEATH_SCREECH
Category:
magic:spell
. Syntax: commune 'death screech' <target>
A deafening sound, the death screech is named for what it sounds like, the wrenching screech of someone in their dying moment. It has been said that it can burst one's eardrums from a good distance away.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Combat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <Hitroll>
Damage: 1d6 + <SpellDamroll>
Damage type: Sound
Automatic Hit / Saving Throw: Yes
Range: 60 feet
Remarks: This ability is not a Ranged AoE. You emit an ear-splitting screech in a cone-shaped burst reaching out up to 60ft. Any creature within the area takes damage equal to the damage roll, is stunned until the end of their next turn, and deafened for 10 minutes. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save with a Difficulty Class (DC) of (7 + <Charisma>) of the caster.
A deafening sound, the death screech is named for what it sounds like, the wrenching screech of someone in their dying moment. It has been said that it can burst one's eardrums from a good distance away.
The below RP-Combat information is a temporary fix until Sheylynn and/or Tirrian are able to update it, as needed. Please be aware that this information is subject to change at anytime.
RP-Combat Information:
Spell Type: Ranged
Attack Syntax: 1d20 + <Hitroll>
Damage: 1d6 + <SpellDamroll>
Damage type: Sound
Automatic Hit / Saving Throw: Yes
Range: 60 feet
Remarks: This ability is not a Ranged AoE. You emit an ear-splitting screech in a cone-shaped burst reaching out up to 60ft. Any creature within the area takes damage equal to the damage roll, is stunned until the end of their next turn, and deafened for 10 minutes. A creature in the area of the cone can negate the stunning and halve both the damage and the duration of the deafness with a successful Fortitude save with a Difficulty Class (DC) of (7 + <Charisma>) of the caster.