Improvised Munitions
Keywords:
IMPROVISED_MUNITIONS, IMPROVISED-MUNITIONS, IMPROVISEDMUNITIONS
Syntax:
improvisedmunitions target
This skill will find a random item in the area that the attacker throws at the enemy. These items will have various effects based on the type. These affects will stack on the enemy.
- Rock (bash): Physical damage with a chance to stun
- Crystal (lightning): Lightning Damage with a chance to blind
- Caustic sap (acid): Acid Damage with acid damage over time
- Chill spines (cold): Cold damage with a chance to stun
- Fire flower (fire): Fire damage with fire damage over time
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: See remarks
Damage Type: See remarks
Crit Strike Mod: x2 rolled damage
Duration: 1d4 round
Remarks: On a successful attack, roll 1d5 to determine the type of munition that was thrown:
1 Rock (bash): 1d4 + Damroll; FORT v DC14+STR STUNNED for Duration
2 Crystal (lightning): 1d4 + Damroll; FORT v DC16 BLINDED for Duration
3 Caustic sap (acid): 1d4 + Damroll; REF v DC16 for 1d4 Acid for duration
4 Chill spines (cold): 1d4 + Damroll; REF v DC16 FREEZING for Duration
5 Fire flower (fire): 1d4 + Damroll; REF v DC16 BURNING for Duration
improvisedmunitions target
This skill will find a random item in the area that the attacker throws at the enemy. These items will have various effects based on the type. These affects will stack on the enemy.
- Rock (bash): Physical damage with a chance to stun
- Crystal (lightning): Lightning Damage with a chance to blind
- Caustic sap (acid): Acid Damage with acid damage over time
- Chill spines (cold): Cold damage with a chance to stun
- Fire flower (fire): Fire damage with fire damage over time
RP Combat Information
Skill Type: Range Attack
Attack Syntax: 1d20 + Hitroll
Damage: See remarks
Damage Type: See remarks
Crit Strike Mod: x2 rolled damage
Duration: 1d4 round
Remarks: On a successful attack, roll 1d5 to determine the type of munition that was thrown:
1 Rock (bash): 1d4 + Damroll; FORT v DC14+STR STUNNED for Duration
2 Crystal (lightning): 1d4 + Damroll; FORT v DC16 BLINDED for Duration
3 Caustic sap (acid): 1d4 + Damroll; REF v DC16 for 1d4 Acid for duration
4 Chill spines (cold): 1d4 + Damroll; REF v DC16 FREEZING for Duration
5 Fire flower (fire): 1d4 + Damroll; REF v DC16 BURNING for Duration