Snowball Fight Rules!
Keywords:
SNOW-BALL-FIGHT, SNOW_BALL_FIGHT, SNOWBALL-FIGHT, SNOWBALL_FIGHT
As this is meant to be fun and games and not hurting anyone, all RPstats will be dropped to be equal. Stats are found at the bottom of this helpfile.
How to play:
There will be 8 rounds. If a player gets hit 3 times, they are out until the next game begins. The Team with the most players left at the end of the 8th round round wins a prize!
For added mischief, you will find some fun twists below to RP with.
Mages, Clerics, and Druids, feel free to add some cantrip flair! help rp-cantrip
You can attempt to dodge, duck, burrow the perilious snowballs headed your way with reflex save. 14+ and you've done so! You are also able to build defenses with snowmounds, snowcastles, snowwalls, etc. But keep in mind, if you do so, you lose your +1 to hit, meaning you'd roll 1d20 flat, no bonuses. But you GAIN an additional +1 to your reflex roll to dodge. Meaning you'd roll dice 1d20 +2 with defenses.
* First, you will mote your action with your target then roll 1d20 + 1. If you roll above a 10, then the target has been struck!
*Next you will roll 1d20 to determine the specialty of your snowball!
Rolling either 4, 7, 10, 13, 16, or 19: You throw a normal snowball.
Rolling 1: See below.
Rolling 2: Boozy Fruitcake flavored!
Rolling 3: Eggnog flavored!
Rolling 4: Normal snowball!
Rolling 5: Peppermint flavored!
ROlling 6: Hot Chocolate flavored!
Rolling 7: Normal snowball!
Rolling 8: B-b-b-b-blue christmas raspberry flavored!
Rolling 9: Mulled wine flavored!
Rolling 10: Normal snowball!
Rolling 11: Apple Cider flavored!
Rolling 12: Snow cream flavored!
Rolling 13: Normal snowball!
Rolling 14: Cinnamon flavored!
Rolling 15: Normal snowball!
Rolling 16: Sugar cookie flavored!
Rolling 17: Gingerbread flavored!
Rolling 18: Normal snowball!
Rolling 19: Pumpkin pie flavored!
NATURAL 20: Ham and all the fixin's Y-yummmy?!
CRITICAL FAIL 1: A Worrisome Yellow Snowball! Dun Dun Duuuuun!
Please use the below RPstats.
Armor class: 10
Physical HR: 1
Spell HR: +1
There is no Damroll.
All Ability Modifiers: +1
Fortitude Save: +1
Reflex Save: +1
Willpower Save: +1