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Embedding Runes and Runestones

Keywords: EMBED, RUNESTONE
Embedding runes serves the purpose of adding magical spells to your relic weapons which will go off randomly throughout a fight. You may currently add two spells per relic. Which spells your relic weapon currently has will show up in relic info.

To obtain runestones and runes, see a Runemaster and use the
quest list and quest buy commands. You will need one runestone and four elemental runes. Elemental runes include: Air, Earth, Fire, Water and Spirit. Once you have a runestone, and four runes, you embed the runes into your runestone. The order in which the elemental runes are embedded does not matter, the combination of elemental stones used will determine the spell.

Syntax:
embed <rune name> <runestone name> - Embeds a elemental rune in the runestone
embed runestone <relic name> - Embeds the runestone in the weapon to add the spell.

Example Spells:
Rune 1 Rune 2 Rune 3 Rune 4 Spell
Earth Earth Earth Earth Earthquake
Earth Earth Spirit Spirit Crystal Lance

To remove a runestone from the weapon, wield it in your primary hand. Removing the runestone from the weapon will destroy the elemental runes within it and return a blank runestone to you.

Syntax:
embed remove <full spell name> : Remove spell from weapon

See Also