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Color Modes

Keywords: COLOUR-MODE, COLOUR_MODE, COLOR-MODE, COLOR_MODE
Category: command
COLOUR MODE allows you to set what colors appear based on your client. The Gathering... is a colorful mud with a wide range of color options to suit every players needs. You can only use a mode if your client supports it.

Syntax:
colour mode OR color mode

color mode nocolour - This will remove all color from the game.

color mode ansi - This provides basic/standard MUD colors in both light and dark: Red, Green, Yellow, Blue, Magenta, Cyan, White and Silver

color mode html - This provides an Extended Range of colors. You must be using a client that support html. See help ctable or help html

color mode mxp - This provides the same Extended Range of colors as html, but the RED colors are slightly brighter. You must be using a client that supports mxp. See help ctable or help html

color mode bright - This provides an extended range of colors but makes them lighter and brighter for more contrast against dark blackgrounds.

color mode xterm - This provides an extended range of colors and is used on many mobile clients. Often if a client does not support html or mxp, it will support xterm.

While ANSI is standard, the game looks best in HTML or MXP and supports color codes beyond the stardard without using HEX codes in extended html mode.

Autocolor keeps hex colors in HTML, MXP, and bright modes, and translates them into xterm or ansi when those modes are in use. See
help autocolor .

To see how to use colors, see
help colors