Kahryn Godspells
Keywords:
SENECA-GODSPELLS, SENECA_GODSPELLS, NATURES-BLEND, NATURES_BLEND, NATURES_GRASP, NATURES-GRASP, ELEMENTAL-RAIN, ELEMENTAL_RAIN, VICISSITUDE
Category:
magic:spell
Natures Blend: A higher form of invisibility that is undetectable by anything that is out there. It makes a person vanish from sight and undetectable from normal vision or even infravision. If you are affected by this spell, you can choose to go visible with the visible command.
RP-Combat Info:
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: N/A
Damage Type: N/A
Duration: 3 rounds, view remarks.
Remarks: Player has advantage up until the instant they become visible. Lasts until they attack, or the time elapases, whichever comes first. Can only be cast on one's self. Can only be cast in nature sectors and not in cities. No other spell or means of detecting invisibility can see through this spell. Player cannot be targeted directly, but can still be hit by AoE.
Natures Grasp: Vines rise up from surrounding nature and wrap around the victim's feet and body, restraining them for a short period of time.
RP-Combat Info:
Spell Type: Ranged
Attack Syntax: 1d20 [Check for Critical Fail]
Damage: 2d4
Damage Type: Pierce
Automatic Hit / Saving Throw: Yes
Remarks: Can only be cast in nature sectors and not in cities. Victim makes (REFLEX) save to resist being [RESTRAINED] by the vines for a period of [3 Rounds], or until a successful save is rolled. Each round the victim fails the save, they take 2d4 damage from the vines. As this is a Godspell the DC to beat is 18.
Vicissitude: The victim is turned into a harmless animal and is unable to cast or attack while in the animal form and have no control of their movement. The spell works like fear where it moves them about unwillingly.
RP-Combat Info:
Attack Syntax: 1d20 [Check for Critical Failure]
Duration: 3 rounds
Automatic Hit / Saving throw: Yes
Remarks: Victim makes a (Willpower) save with a DC of 18 as this is a Godspell. Those whom successfully save resist being changed. Those who fail will immediately turn into a small animal for 3 rounds. Once returned, so too does all their gear as if nothing happened. If victim is dealt damage, they automatically return to their original form. While transformed, victim is able to run 45 feet per round in normal sectors and does so in random directions. Victim has disadvantage while changed.
** NOTE: If this is cast upon you via code, when it is removed, dispelled or fades, sometimes you will still show as the animal. If this occurs type return and it should return you to your normal short. **
Victim rolls 1d6 to determine what they transform into:
1 = small cat
2 = small rabbit
3 = small mouse
4 = average crow (can fly)
5 = average dog
6 = average skunk
Elemental Rain: Calls forth an elemental rain upon the area.
RP-Combat Info:
Spell Type: Ranged AoE
Attack Syntax: 1d20 [Check for Critical Failure]
Damage: 3d6
Damage Type: see remarks
Automatic Hit / Saving throw: No
Remarks: Can only be cast in nature sectors and while outside. Randomly rains (1) fire, (2) ice, (3) acid, or (4) holy water. Player rolls 1d4 to determine which type of rain. IRV determined by type. All players within 60 feet (as this is a Godspell) are affected, including caster.