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SUBLEVELS

Keywords: SUBLEVELS, SUBPRACS, SUBTRAINS, SUBPRACTICES, SUB-LEVELS
The Sublevel system if enabled on comes into affect at level 50. The sublevel system was introduced so we could make xp above level 50 easier for killing things, depending on what level but xp can be 10times higher, some times even more if you level 80 or more. Reaching hero is now harder for sure, but on the bright side there is a chance for new players coming to have a chance of not getting killed off because the cost of dying is so much higher a higher level player is going to be less likely to risk killing you off and at the same time it takes a lot more work to get a huge level advantage in combat. Each level 50 and above requires you to first complete 1 or more sublevels. The sublevels required for that level are shown in your score which becomes visible once reaching 50. If you had say 2 sublevels for a level (as is the case for a level 54 player), you would first have to gain the equivalent amount of xp to gain a level 3 times before reaching level 54. The first level worth of XP will raise your sublevel from 0/2 to 1/2. The second to 2/2, and then the next level worth will gain your actual level. A system of subtrains and subpracs has also been added, how this works is each sublevel you gain a subprac or subtrain, when your subpracs reaches 2 you get an additional practice to use and your subprac is set to 0, subtrains work the same but requiring 5 subtrains per train. You don't lose subpracs and subtrains for dying as the loss is considered enough without more losses. If you flee and lose a sublevel you will also lose the subtrains and subpracs you just got. If you lose a level, then you have most of the sublevels required to relevel. The number of sublevels are required per level depends on the level, here is a basic guide of the requirements at this stage, these may be changed: Sublevels for level in range 1 50-54 2 55-57 3 58-60 4 61-65 5 66-70 6 71-75 7 76-80 8 81-85 9 86-89 10 90-91 note: You can use the gameset command to see if sublevels are enabled.