At a Glance
Water Breathing beings with scales that transform from fish tail to legs on land
Subraces
None
Physical Characteristics
- Height
- 4'9'' - 5'10''
- Weight
- 110 - 230
- Skin Type
- Skin and scales
- Skin Color
- pale to dark brown skin, grey, blue, green, purple and iridescent scales
- Eye Type
- Standard
- Eye Color
- Blue, green, purple, grey
- Hair Type
- Hair
- Hair Color
- Blond, white, brown, blue, green, rarely black or red
- Physical Extras
- Fish-like tail in the water
- Lifespan
- Ave 65; Max 85
- Language
- Merfolk
- Breeding
-
Human, Elf, Drow Merfolk, Half-Elf, Half-Orc, Hanyou, Orc, Angel,
Demon, Succubus, Ambar, Cinsiyet, Saurot
General Description and Biology
Merfolk can breath in air and underwater due to the fact that they poses's
both gills and lungs. Their gills filter the oxygen of the water directly
into their bloodstream, whereas their lungs work in a standard fashion.
Their legs are covered in scales like their fish tail is. These scales are
like those of a fish, overlapping and can be colorful. They have both skin
and scales when on land, the lower portion of their body can shapeshift to
either be a tail, when in water or legs when dry on land. Even when they are
in their leg form, their legs are boned similar to that of a fish tail with
a long spine and little ribs coming out on either side through the calf
muscles, because of this, it can be painful for some to walk on land.
Because of this, they don't have knees or ankles, but rather mimic them in
their land form. It means they are incredibly flexible on land. When their
tail rejoins, these bones knit together via these rib bones. They have a
clear third eyelid they close when in the water to protect their eyes in the
water. Their bodies are very dense to survive in the pressure of the seas,
making them surprisingly heavy. Their continuous and dense bone structure
also help protect against the depths of the sea.
both gills and lungs. Their gills filter the oxygen of the water directly
into their bloodstream, whereas their lungs work in a standard fashion.
Their legs are covered in scales like their fish tail is. These scales are
like those of a fish, overlapping and can be colorful. They have both skin
and scales when on land, the lower portion of their body can shapeshift to
either be a tail, when in water or legs when dry on land. Even when they are
in their leg form, their legs are boned similar to that of a fish tail with
a long spine and little ribs coming out on either side through the calf
muscles, because of this, it can be painful for some to walk on land.
Because of this, they don't have knees or ankles, but rather mimic them in
their land form. It means they are incredibly flexible on land. When their
tail rejoins, these bones knit together via these rib bones. They have a
clear third eyelid they close when in the water to protect their eyes in the
water. Their bodies are very dense to survive in the pressure of the seas,
making them surprisingly heavy. Their continuous and dense bone structure
also help protect against the depths of the sea.
Basic Personality
Varies; they do enjoy people and community, but hermits are not unknown
either. They can be of any ethos.
either. They can be of any ethos.
Origin and Lore
Nereus brought these people into his Seas and Oceans. He created them to
survive and bring his message to the people of the land. While, for a time,
they were a reclusive people, there were often legends of them brought back
to the land by sailors and even pirates. Soon, as their numbers grew and
their underwater cities expanded, the Merfolk made their way onto the land
to continue to spread the word of Nereus and the seas. Gifted by their
creator with the ability to walk on the land, but with the caveat that it
may cause them pain. There is the belief that those who are closer to the
sea and to the Gods of Waters will have less trouble walking on land.
survive and bring his message to the people of the land. While, for a time,
they were a reclusive people, there were often legends of them brought back
to the land by sailors and even pirates. Soon, as their numbers grew and
their underwater cities expanded, the Merfolk made their way onto the land
to continue to spread the word of Nereus and the seas. Gifted by their
creator with the ability to walk on the land, but with the caveat that it
may cause them pain. There is the belief that those who are closer to the
sea and to the Gods of Waters will have less trouble walking on land.
Naming Conventions
They have a given and family name. They sometimes also have a Sea Name and
a Land name- sound travels differently underwater, so the sounds for their
sea name are different to their land name that they tend to adopt similar to
the place where they go first.
a Land name- sound travels differently underwater, so the sounds for their
sea name are different to their land name that they tend to adopt similar to
the place where they go first.
Preferred Habitat
Oceanic waters, preferably salt water, but they can enjoy fresh water as
well.
well.
Society Structure
They have cities underwater much like the Empires of the land. Their
societies tend to be structured similarly.
societies tend to be structured similarly.