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Ambar (Ambar-Nelath)

At a Glance

Gold skinned, elf-like humanoids with bird shapeshifting powers

Subraces

None

Physical Characteristics

Height
5'8'' - 6'10''
Weight
145 - 320
Skin Type
Skin
Skin Color
Iridescent Golden Hues
Eye Type
Standard
Eye Color
Teal, Green, Blue, Violet
Hair Type
Hair
Hair Color
White, Blonde, Amber
Physical Extras
Wings
Lifespan
Ave 390; Max 888
Language
elven
Breeding
Human, Elf, Drow, Merfolk, Half-elf, Hanyou, Orc, Angel, Demon, Succubus, Avian, Ambar, Saurot, Resonare

General Description and Biology

The Ambar Nelath are bathed in the golden hue, covering their skin in a
casting of rich brilliance, often with a glittery pearl sheen. Not elven and
not angelic, the Nelath are a unique and incredible sight to behold. Their
facial features often lean to elven or half-elven heritage, with the slender
and shapely ears, beautiful and stately structure. The males can grow
impressive beards if so desired. Their eyes are bright and bold in shades of
teal, greens, blues and even violets- they never have dull shades of browns
or silvers for their large, bright eyes. Their hair is typically straight
with only rare instances of waves. The coloring tends to match their golden
skin, coming in hues of white, blonde and amber. They are Healthy eaters,
they seem to have an appetite for most common recipes, favoring fresh
fruits, veggies, breads and tasty brews. This does vary though, depending on
the individual's preference. In addition to their humanoid appearance, they
can shapeshifters in two ways.

Basic Personality

Typically known to be muscular and athletic in form, these beings often do
well in physical professions. The Nelath are prime candidates for
intellectual professions as well and have a strong natural draw to causes
they find worthy. An innate gift in the world of art is often credited to
the race - ranging from painting to performance arts. There are no
restrictions on the alliance/tendencies of the Ambars. They are golden in
their appearance but can be quite rotten, just as elves or angels are
allowed. (This point is one that nay-sayers recite to reject the concept
they are the Amber Knight and Barbediel's own creation).

Origin and Lore

The theory is that these beings are a tribute to the God known as the Amber
Knight and the great Barbediel, or as some rumors suggest, their own
creation to come into being at the time they did. What is known is that the
Ambar-Nelath came into being at the end of the last C.H.E.S.S. game held
across several continents. This game takes place every 888 years and always
tends to come with a great change. The last game brought into being two
races, the Ambar-Nelath and their mirrored cousin the Zrankas-Saurot. (NOTE
The Ambar-Nelath and Zrankas-Saurot races are a result of a global role-play
storyline. For more information, seek the tome titled C.H.E.S.S.)

Naming Conventions

They tend toward elvish style names and most have strong family bonds and
trace their lineage back through to their origin at the C.H.E.S.S. game.

Preferred Habitat

They are social creatures and blend into any society, preferring cities and
social hubs.

Society Structure

They blend into the structure of the cities where they are from.