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At a Glance

An humanoid insect being.

Subraces

Wasp, Bee, Ant, Beetle

Physical Characteristics

Height
3'0'' - 5'0''
Weight
40 - 150
Skin Type
Exoskeleton
Skin Color
Brown, black, variable iridescent colours
Eye Type
Insectoid
Eye Color
Insectoid
Hair Type
None
Hair Color
None
Physical Extras
Wings, extra vestigial arms, mandibles, stingers
Lifespan
Ave 30; Max 50
Language
formuinuan
Breeding
Formicoid

General Description and Biology

A non-arachnid type insectoid humanoids. They are truly distinct from other
humanoids. Like insects, they have no bones and instead an exoskeleton. They
breath through their exoskeletons which through infuses oxygen right into
their bodies. They do not have lungs like other humanoid, thus if their
shell is coated they cannot "breath". They emit various scents that they
understand and use to communicate a variety of things: danger, attack, food,
etc. The Formicoid take after their subrace with features similar to them.
They are humanoid and generally stand on two dominant legs and have two
dominant arms. Some have vestigial extra arms and some have wings as well to
allow them to fly. Their coloring ranges from simple colors to vibrant
iridescent colors as well. Their eyes see a broader spectrum of color than
most humanoids into Ultraviolet which allows them to see magic. They have no
lips or noses and speak by vibrating their voice box to mimic sounds and
words.

Basic Personality

Almost all have an intense pull to community. They thrive in densely
populated colonies and prefer to live among their kind. They think of the
benefit of the whole to the detriment of themselves and without
consideration of "good" or "evil". To outsiders of their community they may
seem ruthless or heartless to their own. They do have individual
personalities that often focus on their role within the whole. They are
determined, focused, and able to get things done.

Origin and Lore

The formicoid have long lived with Tirradyn, just overlooked by other races
as non-sentient monsters or were mistaken for demons. But really, they were
insular within they colonies. The change of the world has sent them out to
explore since they natural habitats were shifted around. There have always
been signs of them in caverns and mines, even if they were not seen. Rumor
has it that they can feel the changes in the land in their shells and know
when changes are happening.

Naming Conventions

Longer buzzing like names with hard stops like clicks. Examples: Zykak,
Syzzruk, Kakzeez

Preferred Habitat

Jungles or deserts are preferred, but they have been known to have colonies
in forests as well. They avoid water and the cold.

Society Structure

They have colonies with a fairly strict hierarchy. A matriarchal Queen
Mother at the top, Soldiers below that, then Spiritualists, workers, scouts,
farmers, and breeders. While they have this strict role, there is room for
movement within them should they find they have a skill for it. All roles
are valued, and some more active than others out in the world. The Queen is
usually the literal mother of the colony, but there are some colonies that
have sub-queens within them. They are very spiritual and tie the colony
matriarchal line into their beliefs. When a queen is sent away to form a new
colony, it is a great honor to be chosen as her soldiers and spiritualist.