Using Color on The Gathering...
Keywords:
COLOUR, COLOURS, COLORS, COLOUR-CODES, ANSI-COLOR, ANSI-COLOUR, COLORING
The Gathering... is a colorful game and we encourage the use of colors in short descriptions, equipment strings and in says and motes. Once you have chosen your color mode, you can decide how you want to color your character and items. This gives you flexibility and you can add dimension at a glance to your character. The in game coloring system is flexible. There are many colour modes which will give the game varying levels of color. The game is designed for the use of extended colors. The colors are also screen reader
friendly.
To see the color modes, see help color_mode
In addition to this, you can set your own color schemes in the game. This will change the default color you see for channels, system messages, and other default game settings. There are some color schemes available to use. Typing color or colour will show you a complete list of color commands.
Setting and Using Colors
To use colors in the game, you need to preface what you want colored with a color code. The colorcodes in the game have the default prefix of (the left handed brace). You can reset the color prefix using the command: color prefix <symbol>.
For example:
color prefix { this resets the color prefix from ` to {
To set a color, you will need the color prefix followed by the color designation for the specific color. The basic ANSI colors (not the extended color codes from html or mxp) are in the table below with the default prefix included:
`R Bright Red `r Dark Red
`B Bright Blue `b Dark Blue
`G Bright Green `g Dark Green
`Y Bright Yellow `y Dark Yellow
`C Bright Cyan `c Dark Cyan
`M Bright Magenta `m Dark Magenta
`W Bright White `w Dark White
`S Bright Silver `s Dark Silver
`? Random Color `x Clear Color (reset color)
To add color to a string, you will need to type the prefix and the color code before the word or letter you wish colored.
Example:
Jeff wants to create a colorful short description:
a green-eyed man with blonde hair
Jeff would type the following command:
short a `Ggr`geen-ey`Ged`x man with `Ybl`yon`Yde`x hair
If Jeff had set his color prefix to { instead of the default he would type:
short a {Ggr{geen-ey{Ged{x man with {Ybl{yon{Yde{x hair
In addition, `# may be used to save a color code and `^ can be used to restore that color code.
The Full Range of Color Codes (usable in HTML or MXP) can be found in help ctable
The game will also recognize HEX. HTML and MXP use the full color; xterm and ansi players see the nearest available color. To use a custom hex color, you will need to use the color prefix and a : followed by the six digit hex code. In default mode, adding a hex color will look like: `:FFFFFF Autocolor is on by default and translates hex colors to xterm or ansi when those modes are in use. See help autocolor .
To see the color modes, see help color_mode
In addition to this, you can set your own color schemes in the game. This will change the default color you see for channels, system messages, and other default game settings. There are some color schemes available to use. Typing color or colour will show you a complete list of color commands.
Setting and Using Colors
To use colors in the game, you need to preface what you want colored with a color code. The colorcodes in the game have the default prefix of (the left handed brace). You can reset the color prefix using the command: color prefix <symbol>.
For example:
color prefix { this resets the color prefix from ` to {
To set a color, you will need the color prefix followed by the color designation for the specific color. The basic ANSI colors (not the extended color codes from html or mxp) are in the table below with the default prefix included:
`R Bright Red `r Dark Red
`B Bright Blue `b Dark Blue
`G Bright Green `g Dark Green
`Y Bright Yellow `y Dark Yellow
`C Bright Cyan `c Dark Cyan
`M Bright Magenta `m Dark Magenta
`W Bright White `w Dark White
`S Bright Silver `s Dark Silver
`? Random Color `x Clear Color (reset color)
To add color to a string, you will need to type the prefix and the color code before the word or letter you wish colored.
Example:
Jeff wants to create a colorful short description:
a green-eyed man with blonde hair
Jeff would type the following command:
short a `Ggr`geen-ey`Ged`x man with `Ybl`yon`Yde`x hair
If Jeff had set his color prefix to { instead of the default he would type:
short a {Ggr{geen-ey{Ged{x man with {Ybl{yon{Yde{x hair
In addition, `# may be used to save a color code and `^ can be used to restore that color code.
The Full Range of Color Codes (usable in HTML or MXP) can be found in help ctable
The game will also recognize HEX. HTML and MXP use the full color; xterm and ansi players see the nearest available color. To use a custom hex color, you will need to use the color prefix and a : followed by the six digit hex code. In default mode, adding a hex color will look like: `:FFFFFF Autocolor is on by default and translates hex colors to xterm or ansi when those modes are in use. See help autocolor .