Application for a Guild
Keywords:
GUILD_APPLICATION, GUILD-APPLICATION, APPLICATION-GUILD, APPLICATION_GUILD, GUILD-RULES, GUILD_RULES, RULES-GUILD, RULES_GUILD
1
The Gathering offers many opportunities for your character to advance through Roleplaying. One of these avenues is by making or joining a guild. In order to -start- a guild, the following needs to take place:
** Must have one hero as part of the founding group.
** Must have five members and none of the members may be alts of current guild members also applying for the same guild.
** All start up members must be level 20 or above, once the guild is approved then follow the level 10 requirement like the religions.
** A helpfile for the guild must be submitted, this helpfile is up to the leader if it goes public or remains hidden.
One house deed must be used for a guild hall, house deeds may be given by anyone in the guild. The house deed used for a guild does not reflect the two house deed maximum on a player. Future deeds will be needed for a large guild hall.
** A one time start up fee of 10,000 gold will be needed to link the guild hall to the world map.
Keep in mind if you desire to link it to an area you need to ask that area's owner permission and/or a request to Imm is required. All guild proposals are subject to immortal review.
As of 4/23/2013, Guild leaders, are now allowed to expand your guild hall to 50 vnums. The previous limit was 30 and has been risen. It still costs 1 deed per 10 vnums added. Please seek an IMM to turn in any deeds to have additional VNUMs added to your guild.
**** Important Note ****
A Guild Leader is required to log in for their Guild. This does not include alts, but the Guild Leader themself. If an absense is needed for a lengthy time frame due to RL, please issue an immrequest to your guild and Imm to advise of any absenteeisms. If the Guild Leader is not able to login, the Guild Leader may be demoted or outcast from the Guild itself in order to have the Guild continue to prosper ICly and prevent it from becoming stagnant. Guild Global Requirements - Guilds (and religions) are requried to have 2 globals per RL year. These are to be ran by the guild/religion leader and/or players, though IMM assistance can be requested for help. Please view help guild-globals for more details.
The Gathering offers many opportunities for your character to advance through Roleplaying. One of these avenues is by making or joining a guild. In order to -start- a guild, the following needs to take place:
** Must have one hero as part of the founding group.
** Must have five members and none of the members may be alts of current guild members also applying for the same guild.
** All start up members must be level 20 or above, once the guild is approved then follow the level 10 requirement like the religions.
** A helpfile for the guild must be submitted, this helpfile is up to the leader if it goes public or remains hidden.
One house deed must be used for a guild hall, house deeds may be given by anyone in the guild. The house deed used for a guild does not reflect the two house deed maximum on a player. Future deeds will be needed for a large guild hall.
** A one time start up fee of 10,000 gold will be needed to link the guild hall to the world map.
Keep in mind if you desire to link it to an area you need to ask that area's owner permission and/or a request to Imm is required. All guild proposals are subject to immortal review.
As of 4/23/2013, Guild leaders, are now allowed to expand your guild hall to 50 vnums. The previous limit was 30 and has been risen. It still costs 1 deed per 10 vnums added. Please seek an IMM to turn in any deeds to have additional VNUMs added to your guild.
**** Important Note ****
A Guild Leader is required to log in for their Guild. This does not include alts, but the Guild Leader themself. If an absense is needed for a lengthy time frame due to RL, please issue an immrequest to your guild and Imm to advise of any absenteeisms. If the Guild Leader is not able to login, the Guild Leader may be demoted or outcast from the Guild itself in order to have the Guild continue to prosper ICly and prevent it from becoming stagnant. Guild Global Requirements - Guilds (and religions) are requried to have 2 globals per RL year. These are to be ran by the guild/religion leader and/or players, though IMM assistance can be requested for help. Please view help guild-globals for more details.