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Jump Kick

Keywords: JUMPKICK, JUMP_KICK, JUMP-KICK
Most mounts can jump over an enemy to land on another through a jump attack. This jump kick maneuver can get the mount and rider out of harm's way while doing damage to an enemy the mount lands on.

Syntax:
jumpkick <target>

RP Combat Information:

Skill Type: Range (10 feet)
Attack Syntax: 1d20 + Mount Hitroll
Damage: 1d6 + Mount Damroll
Damage Type: Bash
Automatic Hit/Saving Throw: Reflex vs DC8 + DEX
Remarks: This allows the Cavalier to get out of an immediate melee combat situation and get distance between them and an enemy. While it can take them into another enemy, if that enemy fails the Reflex save, they are knocked to the ground and cannot obstruct the Cavalier and Mount from leaving the combat. In addition, if the enemy fails the save, the Cavalier may take a single, melee, attack of opportunity on the enemy the mount lands on. Roll a d4 for skill cooldown on the mount.