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Custom Item Modpoints and How to Calculate Them

Keywords: CUSTOM-MODPOINTS, CUSTOM_MODPOINTS, CUSTOM-MOD-POINTS, CUSTOM_MOD_POINTS, CUSTOM_CALCULATING-MODPOINGS, CUSTOM-CALCULATING-MODPOINTS, CUSTOM-ITEM-MODPOINTS, CUSTOM_ITEM_MODPOINTS
Category: olc:oedit

Below you will find the means of Calculating Modpoints for custom items, as well as the Modpoint Values for each stat, spell, affect used on custom items.

-******************** Modpoint Values (PEMDAS) **********************-
Stat modifiers:
ST, CO, QU, AG, PR, = 3 points per +1 Max of object level/5
RE, EM, SD, ME, IN = 3 points per +1 Max of object level/5
Mana = 1 points per +1 Max of object level/2
Hp = 2 points per +1 Max of object level/2
Move = 1 points per +1 Max of object level/2
Damroll = 5 points per +1 Max of object level
Hitroll = 5 points per +1 Max of object level
AC = 2 points per -1 Max of -100
Saves = 2 points per -1 Max of -100
Breath = 1 pts per +1 Max of obj lvl - obj lvl/3
Regen Rates = 7 points per +1 Max of object lvl/4

Spells:
Detection affects = 100 per affect
Silent casting = 100 per affect
Protection good/evil = 200 per affect
Free flight/water breathing = 200 per affect

Object Spells:
Bless = 100 modpoints
All others = 200 modpoints

Resist flags = 200 modpoints

Weapon Flags:
Vorpal, vampiric, chaotic = 200 modpoints
Sharp = 150 modpoints
All others = 110 modpoints

Anything not on this list = 500 modpoints

-******************* Calculating Modpoints (PEMDAS)********************-
*numbers in () based on level 1-100

BASE AMOUNTS
Custom = Normal + obj->level / 2 = (1-450)
Normal = obj->level * 4 = (1-400)

MODIFERS BY EQ TYPE
Weapons/Wraps = Base
Armor = Base
Clothing = Base - Base/5
Jewelry/Amulet/Telepathy = Base - Base/4
Quiver/Container = Base - Base/3
Lockpick = Base - Base/2