Class Stats for Relics
Keywords:
RELIC STAT, RELIC STATS, RELIC-STAT, RELIC-STATS, RELIC_STAT, RELIC_STATS, RP-RELIC-STAT, RP-RELIC-STATS, RP_RELIC_STAT, RP_RELIC_STATS, RELIC-RP-STATS, RELIC_RP_STATS
When it comes time to distribute stats on your relics, you have a lot of flexibility. This is a primer on how different stats will be calculated into your RPStats.
Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma, and Luck are calculated by taking the bonus from the stat and dividing by 100. For example, when you type stats, if you see: Strength: 88/ 88 (+757 ). The Bonus to this stat is +757. This will translate to a +7 Strength on your RPStats.
AC is your Armor Class. This is how easily you get hit in combat either with a spell, melee or touch attack.
AC - This is determined by Dexterity and the AC stat.
Touch AC - This is determined by Dexterity added the base of 8.
Saving throws are made versus status affects.
Fortitude - This save is based on the Constitution stat and saves.
Willpower - This save is based on the Wisdom stat and saves.
Reflex - This save is based on the Dexterity stat and saves.
Hitroll is how easily you can hit something, either in melee or with a spell.
Physical Hitroll - Calculated from total hitroll (see legacy stats on score) and dividing by 100. Dexterity is used for physical hit chance.
Spell Hitroll - Calculated from total spellhit (see legacy stats on score) and dividing by 100.
Cleric and Druid - Intelligence is used for spell hit.
All other base classes - Wisdom is used for spell hit.
Damroll is how much damage you do to an enemy, either in melee or with a spell.
Physical Damroll - Calculated from total damroll (see legacy stats on score) and dividing by 100. Strength is used for physical damage.
Spell Damroll - Calculated from total spelldam (see legacy stats on score) and dividing by 100.
Cleric and Druid - Wisdom is used for spell damage.
All other base classes - Intelligence is used for spell damage.
Bonus Caps by Remort Tier
STAT Prim 1st 2nd
HR/SpellHR 10 12 15
DR/Spell DR 10 12 15
AC 18 20 24
TAC 14 16 20
7 Stats 5 7 none
Spell DC 18 22 26
INIT 5 7 10
Saves 7 9 11
HP 65 100 none [The Class bonus is added to the cap]
IRV is how much damage you resistant or are vulnerable to from an attack. See help IRV for more information.
Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma, and Luck are calculated by taking the bonus from the stat and dividing by 100. For example, when you type stats, if you see: Strength: 88/ 88 (+757 ). The Bonus to this stat is +757. This will translate to a +7 Strength on your RPStats.
AC is your Armor Class. This is how easily you get hit in combat either with a spell, melee or touch attack.
AC - This is determined by Dexterity and the AC stat.
Touch AC - This is determined by Dexterity added the base of 8.
Saving throws are made versus status affects.
Fortitude - This save is based on the Constitution stat and saves.
Willpower - This save is based on the Wisdom stat and saves.
Reflex - This save is based on the Dexterity stat and saves.
Hitroll is how easily you can hit something, either in melee or with a spell.
Physical Hitroll - Calculated from total hitroll (see legacy stats on score) and dividing by 100. Dexterity is used for physical hit chance.
Spell Hitroll - Calculated from total spellhit (see legacy stats on score) and dividing by 100.
Cleric and Druid - Intelligence is used for spell hit.
All other base classes - Wisdom is used for spell hit.
Damroll is how much damage you do to an enemy, either in melee or with a spell.
Physical Damroll - Calculated from total damroll (see legacy stats on score) and dividing by 100. Strength is used for physical damage.
Spell Damroll - Calculated from total spelldam (see legacy stats on score) and dividing by 100.
Cleric and Druid - Wisdom is used for spell damage.
All other base classes - Intelligence is used for spell damage.
Bonus Caps by Remort Tier
STAT Prim 1st 2nd
HR/SpellHR 10 12 15
DR/Spell DR 10 12 15
AC 18 20 24
TAC 14 16 20
7 Stats 5 7 none
Spell DC 18 22 26
INIT 5 7 10
Saves 7 9 11
HP 65 100 none [The Class bonus is added to the cap]
IRV is how much damage you resistant or are vulnerable to from an attack. See help IRV for more information.