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Character Stats and Attributes

Keywords: STATS, ATTRIBUTES
Category: creation
The stats here on The Gathering might appear to be somewhat complex. Each one is used throughout the game for combat, spells, skills, sectors and rooms in the realm.

There are 7 Primary RP stats that are reflected on RPSTATS: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Luck (Luck is a sub-attribute of charisma)

When you look at your stats, you will see:

Strength: 24/71 (+134) OR stat: Current/Max (+bonus)

These main stats are increased with Relics and Equipment. For every +100 on the bonus, your RP sheet gains a +1. The "Current" will increase as you train the sub-stats in each category.

There are sub-stats as well. The MUD Mechanics use these stats. To increase them, they must be "trained" at a trainer. As you level, you will gain trains for every level, sub-level and hero level. This will allow you to easily train all of your stats to their maximum. See help strength, dexterity, constitution, wisdom, intelligence and charisma for more information.

In the RP Combat System, the following stat bonuses are used to calculate Saving Throws, Initiative, and Spell DC.

Reflex Save= Dexterity
Fortitude Save = Constitution
Willpower Save = Wisdom
Intiative = Speed, Reflex, Intuition
Spell DC = Level Baseline, Intelligence, Wisdom, Charisma

In addition, Hitroll, Damroll, Spell Hitroll and Spell Damroll follow the same rule as stats. For each +100 you have in legacy stats. you gain +1 in RPStats.

Bonus Caps by Remort Tier
STAT Prim 1st 2nd
HR/SpellHR 10 12 15
DR/Spell DR 10 12 15
AC 18 20 24
TAC 14 16 20
7 Stats 5 7 none
Spell DC 18 22 26
INIT 5 7 10
Saves 7 9 11
HP 65 100 none [The Class bonus is added to the cap]