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Dexterity Ability Checks

Keywords: RP_DEXTERITY, RP-DEXTERITY
Dexterity measures agility, reflexes, and balance. A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. Your Dexterity covers your attempts to stay on your feet in a tricky situation, such as when youre trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ships deck. The DM might also call for a Dexterity check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips. The DM might call for a Dexterity check when you try to accomplish tasks like the following:

- Control a heavily laden cart on a steep descent

- Steer a chariot around a tight turn

- Pick a lock

- Disable a trap

- Securely tie up a prisoner

- Wriggle free of bonds

Stealth - When you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.