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NEWBIES

Keywords: NEWBIES, GAME, BACKGROUND, NEWBIE-INFORMATION, INTRODUCTION, DOCUMENT, DOCO, NEWBIEDOCO, NEWBIEDOCUMENT
The The Gathering... Newbie Document ========---------------------------------------------======== Welcome to The Gathering.... This file is for new players, and for long time ones too. For those that do not know what The Gathering... has to offer, this will be a very useful document to read. It will give you an idea of where The Gathering... is,where it is going, and how you can fit in with everyone who already has the jump on you. For more experienced players, it will serve to remind you of a few things you might have missed, or could use some brushing up on. Rolemaster Based Attributes - The attribute system for The Gathering... is modled after the rolemaster role playing game. If you are not familiar with rolemaster, don't worry. Take a look at the help file for ATTRIBUTES and it will explain the ten attributes and how they effect your character. The expanded number of attributes seems a bit daunting at first, but they allow for a greater realism in character abilities. Before long they will seem no more confusing than more standard six attribute MUDs. SEE: ATTRIBUTES CLASSES Dynamic Mythos The Immortals of The Gathering... are constantly updating and changing the game. A story line is being followed, and from time to time, major events in The Gathering... history occur. Some times new zones are added, other times zones are rewritten to reflect what has been going on. Other changes can occur based on player interaction. Everyone has the potential to help craft the story line of The Gathering.... SEE: ROLEPLAY, and all associated help files. Magic System Under the new The Gathering... code system, spell casting classes have a much greater control over what spells they learn. Gone are the days of being guaranteed a certain spell simply by gaining a level. Now, each spell caster chooses different spell Spheres and Realms that dictate what spells will be available during their character's life. As you gain experience, other spheres and realms can be gained (see also help GAIN) to increase your character's spell casting ability. When you reach a new level, a series of random checks are made to see if you learn a new spell. The higher your level, the better chance you have of learning it. Technically, it is possible for a second level mage to learn acid blast, but that would be a rare case indeed! SEE: REALMS MAGIC SPELL Role playing has several different facets to it. In terms of your character, you are described by several different catagories. One of which is your race. Race plays a big part of what your character is. Each of the races of The Gathering... speak a language native to them. Several races speak human, but there are many others that have a tounge totally different. If you choose to play an orc, and nobody you know speaks orcish, will your character try to learn another language to communicate, or will it instead consider everyone else the ignorant party? Race also plays a factor in who you consider a potential ally, or enemy. Does your character carry any biases? If you are an half breed race (half elf, or half orc) do you harbor any ill will toward one half of your parentry? Or both? All questions worth considering. SEE: RACE LANGUAGE Not only is your character marked by race, but by class. Your class will dictate what gear you may use. If you look at someone else and see them wearing the heaviest armors in the realm, they are not likely to be a mage. Likewise, most warriors would not be dressed in only robes. Also, beyond gear, the skills you choose are also class dependant. For example, everyone can learn to dodge, but if you find a new player in the realm, and see them dodging well in a fight, that might clue you into the fact that they might be either a warrior or rogue. The level at which you can learn a skill depends on your class, and the skill in question. SEE: SKILLS CLASS GAIN See help GAME2 for the continued newbie help!